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Channel: JavaScript and TypeScript — Photon Engine
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Connecting server with playfab

I am trying to realtime cloud server with playfab (JavaScript API).Using appID generated by playfab, I can get Photon Authentication Token, but I have no idea how to setCustomAuthentication. Below code...

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Where can I learn to use Photon plugin for Construct 2?

There isn't a great deal of documentation or support available and I'm wondering how I can learn it. I'm struggling every step of the way.Please help.Thanks!

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Connecting to Photon Cloud from Node.js or .Net Core

Hi,As much as I searched I couldn't find the JavaScript Client SDK to download, even though there were links on the Photon website.Also I was wandering if anybody tried to use this SDK from Node.js....

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Get photon for JS using npm

Hello,is it possible (or will be) to get photon for JavaScript using npm (https://www.npmjs.com/) ?I can't find it there...Thank you

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Error logging in with facebook in the SDK demos

Hello, I'm trying to develop multiplayer for a HTML5 game and I'm just testing stuff in photon; the examples are great and everything seemed ready to go until I tried to login via FaceBook.So I set up...

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Prefer connecting to peers on local network

I am new to networking and the Photon JavaScript SDK, and I haven't been able to find previous discussions on this:I want two clients on the same local network to prefer connecting to eachother instead...

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RoomProperty with Construct2

I can't get custom properties to work, maybe I missed something.When a player joins or leave I do:Set custom property "team1" of my room to Team1CountSet custom property "team2" of my room to...

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weird ERROR => "1002+Master peer connect failed:...

I'm on Construct2 and this error is only happening when I'm trying to export my game with node.js . Because yes , as an html file or as an app (apk/android) it work , but not when I'm exporting with...

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Why addResponseListener callback not work?

It's right to get response data in ResponseListener's callback function ? Or I think wrong ?here is my code : const addListener = (client) => { client.addResponseListener(CODE,(e) => {...

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Playfab integration

I have problem on API request for GetPhotonAuthenticationToken, I don't know what to put on X-Authentication, and I got this error. code : 401error : "NotAuthenticated"errorCode : 1074errorMessage :...

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Fetch cached events with Node.js

My plan is to implement an anti-cheat into my game that's not constantly running, but players would report sketchy behaviour to my server alongside with the room id, region etc. The server should then...

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Custom Authentication with PlayFab fails

I am using Photon's JavaScript SDK.From around January 26th, custom authentication with PlayFab came to fail.Previously it worked fine.The following appears on the console.Client: Error: 3101...

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Creating an IO Game, Authoritative Server Logic and Server Setup Help!

Its our first time making a multiplayer and we're currently making an IO type of game (where there are 100 people in a room) and we thought of using Photon because of the nice API features and the...

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Failure: Failed to parse message header for protocol Json

Why always i get the error message using websocket?Failure: Failed to parse message header for protocol Json

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Can a native(c++) client and a web(JavaScript) client enter one room?

Two native clients can enter the room "test_room". Two web clients also see each other in this room.But the native client and the web can not see each other's friends. Why is that?

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JavaScript SDK - myRoomActors has bugs?!

in DemoLoadBalancing.prototype.onJoinRoom = function(){...}call PhotonService.myRoomActors()the first player got correct result..but, the 2nd player get the result: (top 2 actor in map is ok,but there...

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onRoomListUpdate roomsAdded always [undefined]

may be there is a bug:Photon-Javascript_SDK.js line:3354://roomsAdded.push(r);roomsAdded.push(ri);And I find that after 2 players leave a room, and one of them create a new room, the 2nd of them can't...

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[Solved] WWS not working in cocos

Edit: Never mind, it turns out we need a file named cacert.pem to make it work.Basically we're using Photon JS SDK with coco2d-x for our web client and then also use it to build for Android. The code...

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Cross platform (Unity & JS) not working

Hi,we've developed a simple game using Photon for Unity, which is working fine. We'd like to add support for cross platform HTML clients using JavaScript. Unfortunately, we can't seem to get the...

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is there rejoin or reconnect in js-sdk?

when everyone is ready, main logic start, and set setIsOpen(false);when some one offline, and i want him rejoin back. and call joinroom, but can't join because the game is closed.if i can't set...

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